# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default YOHANE THE PARHELION -BLAZE in the DEEPBLUE- Template

game: YOHANE THE PARHELION -BLAZE in the DEEPBLUE-
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    YOHANE THE PARHELION -BLAZE in the DEEPBLUE-: 0.2.3 # Version of the world required for this yaml to work as expected.

YOHANE THE PARHELION -BLAZE in the DEEPBLUE-:
  ################
  # Game Options #
  ################
  damage_link:
    # When you take damage, everyone who enabled damage link also takes damage. Of course, the reverse is true too.
    'false': 50
    'true': 0

  damage_link_group:
    # Damage Link only applies to players with an identical Group name.
    # Games that don't support the Group option count as having an empty group name.
    '': 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  death_link_group:
    # Death Link only applies to players with an identical Group name.
    # Games that don't support the Group option count as having an empty group name.
    '': 50

  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  progressive_character_unlocks:
    # If `true` places progressive unlocks for characters and upgrades instead of individual ones.
    # 
    # Example: Two items "Progressive Chika" instead of "Chika" and "Katy's Mask"
    'false': 50
    'true': 0

  upgrade_hints:
    # The type of hints to create when obtaining a character.
    # 
    # - Vanilla: Hints what item is at the normal upgrade chest
    # - AP: Hints where the upgrade item is located.
    ['Vanilla']

  random_starting_weapon:
    # If `true` replaces the Katar in your starting inventory with a random weapon instead.
    'false': 50
    'true': 0

  #######################
  # Logic Customization #
  #######################
  logic_difficulty:
    # Sets general logic difficulty. Specific skips can be toggled with other settings.
    # 
    # Easy: No unintended skips are enabled.
    # Hard: Various damage boost and similar strats are enabled.
    easy: 50
    hard: 0

  early_chika_blocks_moved:
    # Moves some early Chika blocks to open up the randomizer.
    'false': 0
    'true': 50

  enable_you_skips:
    # If `true` considers using You to fit through 1 tile gaps while in the air in-logic
    'false': 0
    'true': 50

  craftsanity:
    # If `true` randomizes crafting results and adds their normal results to the item pool.
    # 
    # WARNING: the logic for this setting is not final yet and may result in unbeatable seed.
    'false': 50
    'true': 0

  ################
  # Recipesanity #
  ################
  recipesanity:
    # If `true` randomizes crafting recipes.
    # 
    # WARNING: the logic for this setting is not final yet and may result in unbeatable seed.
    'false': 50
    'true': 0

  max_consumable_ingredient_count:
    # If `recipesanity` is enabled, controlls how many of a given consumable can be required for
    # a single ingredient.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  max_enemy_ingredient_count:
    # If `recipesanity` is enabled, controlls how many of a given enemy material can be required for
    # a single ingredient.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  max_breakable_ingredient_count:
    # If `recipesanity` is enabled, controlls how many of a given breakable material can be required for
    # a single ingredient.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
